Virtual reality is the next big thing, with uses for VR going way beyond gaming – it could be used for socialising, or even work. Virtual reality opens doors to situations previously impossible, like a surgeon being able to operate on a patient on the other side of the world by popping on a headset and VR-enabled controllers. HTC isn’t alone either, as the Oculus Rift and PlayStation VR both also have a 2016 release date. Here, we summarise the latest rumours and facts regarding the Vive Pre headset including its UK pricing, release date and spec. Read next: Hands-on with the HTC Vive Pre VR headset
HTC has announced the second-generation HTC Vive Pre, which will be released in place of the original HTC Vive headset (can it really be the second generation when the first generation device wasn’t released?). The Vive Pre headset sports an updated design which makes it lighter and more comfortable to wear over long periods of time, as well as the addition of a front facing camera. The job of the front facing camera is to merge virtual reality and real life, allowing users to switch to a camera to observe their physical surroundings and enable them to pick up controllers, use their smartphone, etc. without having to take the headset off.
As well as this, the controllers have been redesigned to be more ergonomic and now feature rechargeable batteries. You can read our hands-on of the second generation HTC Vive Pre here: HTC Vive Pre hands-on: One of the most immersive VR headsets due out in 2016
Last updated to include Valve’s SteamVR Theatre mode announcement and leaks concerning a HTC Vive Pre-powered Star Wars game
HTC Vive Pre VR headset UK release date and pricing: When will the HTC Vive Pre be available to buy? How much will it cost?
So, when will we be able to buy the HTC Vive Pre? When the HTC Vive was originally announced, HTC claimed that a small number of consumer units would be available to purchase before the end of 2015. Of course, as we all know, that didn’t happen. Rumours then surfaced suggesting that the HTC Vive would “premiere” on 8 December 2015, according to HTC’s Product Commercialisation Manager Bartosz Zuk, who confirmed the date with Polish media sources. However, there were issues regarding its authenticity, as it wasn’t clear whether Zuk was referencing the release date of the headset, or an event announcing it.
Turns out, that was a dud too. HTC took to its blog in December 2015 to ‘clear up speculation and misinformation’ and announced that “We will be starting the new year by making an additional 7,000 units available to developers, with pre-orders from the end of February followed by commercial availability in April 2016.”
True to its word, HTC launched the pre-orders of the HTC Vive Pre headset (along with its two controllers and base stations) on 29 February 2016 at 3pm GMT, with bundles shipping in April 2016. Those of us in the UK will have to pay out £689 for the kit, which when compared to the £499 Oculus Rift may seem pricey, but with the Vive Pre you also get two bespoke handheld controllers and a system that allows you to ‘walk’ around your virtual world – two features not available with the Oculus Rift. Although with that being said, HTC didn’t mention that the £689 price tag doesn’t include the postage and packaging – including the £57.60 postage fee, UK buyers paying a whopping £746.60. Ouch.
It’s not all bad though, as HTC also confirmed that all pre-orders would receive three VR ‘experiences’ to get you started – Job Simulator: The 2050 Archives, Tilt Brush and Fantastic Contraption.
HTC Vive Pre rumours: Features and spec
The HTC Vive Pre VR headset is set to be a thing of beauty, and its spec is evidence of this.
The consumer model of the HTC Vive Pre headset will sport a 2160x1200px display, which when split across two eyes equates to 1080x1200px for each eye. This should provide gamers with a fantastically detailed environment to interact with – plus, it beats PlayStation VR’s 960x1080px offering. The headset also has a refresh rate of 90Hz, which allows your games to be rendered at 90fps (frames per second) and should remove the jitter present in other headsets, which contributes towards the feeling of nausea that some early VR adopters experienced.
As well as the display, the headset features more than 70 sensors to quickly and accurately track head movement to 1/10th of a degree. The sensors include a gyroscope, accelerometer and laser position sensors that, when coupled with the ‘Lighthouse’ base station, allows the user to be tracked in a 15ftx15ft space. The ‘Lighthouse’ allows users to freely move around in a virtual space without the need to use joysticks, which helps the experience become more immersive and enjoyable overall. Front facing cameras allow the headset to identify static and moving objects in your environment, and you’ll be visually warned when approaching an obstacle (tables, walls) in real life.
The inclusion of the ‘Lighthouse’ technology is particularly impressive and sets the HTC Vive Pre apart from its competition, especially as other mainstream VR manufacturers (Oculus and PlayStation) currently only support stationary head tracking.
As well as the Lighthouse base stations, the Vive Pre uses a set of specially designed handheld motion controllers, providing users with an intuitive way to interact with the virtual world around them. Want to use the handgun on the floor? You’re going to have to bend down and pick it up. Need to open a drawer? You’ll have to reach out, grab and pull back. The controllers feature triggers for shooting, as well as a touch-sensitive pad and, of course, standard buttons.
The Vive Pre headset also sports a front facing camera. The job of the front facing camera is to merge virtual reality and real life, allowing users to switch to a camera to observe their physical surroundings and enable them to pick up controllers, use their smartphone, unwrap their leg from the long HTC Vive Pre headset wire, etc. without having to take the headset off.
Weeks before the HTC Vive Pre was due to go up for pre-order, the official manual for the developer version of HTC’s VR headset appeared on the HTC website. This gave us a better idea of how the Vive Pre would be used in the standard home, along with how to prepare your gaming space for the headsets arrival. One of the most interesting discoveries from the manual was that while the Vive Pre was designed to allow gamers the freedom of moving around within a virtual world, there’s also the option for gamers to either sit down or stand in a single space, ideal for those with limited space.
It also notes that if you do want to move around your virtual environment using the HTC Vive Pre, you’ll need a clear 5ft by 6.5ft space to do so. There’s also a hint of third-party controller support, thanks to a built-in USB port in the headset. If you want to take a look at the manual for yourself, you can do so here.
See also: HTC Vive vs Samsung VR comparison review
The Game Developer Conference (or GDC for short) has kicked off by Valve, co-manufacturer of the HTC Vive Pre and owner of Steam, announcing that it has created a SteamVR Theatre mode for both the HTC Vive Pre and other compatible SteamVR headsets. The new gaming mode (which is currently in early beta testing) should enable players to play any game from their Steam library in virtual reality. The idea is that instead of trying to force non-VR games to be VR-compatible, you’ll be transported to your own private ‘cinema’ where your game will be played on screen, providing the illusion of playing games on a large display.
Obviously, Valve isn’t the first company to offer something like this – Windows announced a similar idea with Xbox One games, and Netflix is already creating the Netflix VR app. Valve hasn’t released any imagery showcasing SteamVR’s theatre mode or any information about a planned release date, but we’ll update this article with more information as soon as we receive it.
HTC Vive Pre VR headset: Games
So, what can we look forward to with regards to gaming with the HTC Vive? Will we have to wait for months while developers add VR support? While this may be the case with certain games, there are a few games that either already feature HTC Vive Pre support, or will at its launch. The most popular game that has HTC Vive support is Frontier Developments’ Elite: Dangerous, a first-person space simulator that lets gamers pilot their own spaceship. The hugely popular game boasts a player base of over 500,000 and lets gamers explore, trade and battle in a vast 1:1 scale universe.
The Gallery is another upcoming HTC Vive title, which provides an interesting workaround for the limited (15ftx15ft) space you can walk around in. The developers provide gamers with the ability to teleport over greater distances, similar to the Blink mechanic used in 2012 classic Dishonored. Players apparently warp directly to any point in the game by pointing a reticule on the ground where they want to teleport to. The movement system has been likened to a point-and-click adventure game, but with a modern, VR twist.
HTC has also announced that consumers who buy an HTC Vive Pre headset will also receive three ‘experiences’ – Job Simulator: The 2050 Archives, Tilt Brush and Fantastic Contraption.
Job Simulator is a tongue-in-cheek experience that places you in an office with your computer overlords observing you with the goal of learning how humans ‘work’. Almost everything in the experience serves a purpose – you can even eat rotten cake and projectile vomit everywhere (virtually anyway). Tilt Brush is a Google creation and allows users to create art in a three-dimensional environment, enabling users to effectively draw in 3D. While we only drew cubes on our hands-on, the idea of drawing a virtual gallery showcasing virtual sculptures and artwork seems like a really cool idea (we only wish we were better at art!). Fantastic Contraption allows users to build and test weird and wonderful inventions that they design and put together themselves.
If a recent leak proves accurate, an upcoming, unannounced VR game could put you in the shoes of a lightsaber-wielding Jedi. The experience, called Star Wars Trials on Tatooine briefly made an appearance on the Industrial Light Magic YouTube channel called ILMVisualFX. It appears its announcement may have been slightly premature, as soon after the video appeared, it was pulled – although it seems the damage was already done, as several images had been grabbed and distributed on the internet.
One leaked image showcases a first-person viewpoint with a blue lightsaber and three moons in the distance, suggesting that it will indeed be set on Tatooine. Other images show off a red lightsaber, and even R2-D2. Of course, it isn’t the first time that Star Wars has made an appearance in VR -the Jakku Spy experience was released last year for Google Cardboard, suggesting that this isn’t a far-fetched move for the brand.