- CPU: Intel i5 Quad-Core
- RAM: 4 GB
- GPU: Intel HD 4000
In many ways, we’re prone to report Night in a Woods as Life Is Strange meets Bojack Horseman. The interactive discourse pieces get from a former while a overarching themes of coping with mental health issues rings loyal in a latter.
Night In The Woods itself was grown in Unity by Infinite Fall, a practical studio where you’ll find coder and composer Alec Holowka and Twitter jokester condense illustrator and animator Scott Benson. Together, these dual have combined not only a game, though a beautiful universe full of relatable characters that we will hopefully ring with.
You’ll play as Mae, a cat who forsaken out of college and recently returned to her hometown of Possum Springs. As it’s a complicated day point-and-click journey game, it’s heavily narrative-driven, with really few gameplay hooks that will keep your attention. So if we like a Telltale games or Life Is Strange, we reckon you’ll adore Night In a Woods even more.
Best of all, it will run flattering simply on integrated graphics, given that it has an appealing, though not rarely demanding, art style. Surely, this is a pretension we’ll be articulate about for years and years to come, even if it was snubbed during The Game Awards.